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A-C
Term Definition
Box Basic node in VRML defined by its size, width and height and depth.
Cone Basic node in VRML defined by its bottomRadius and height.
Cylinder Basic node in VRML defined by its radius and height.
CrossSection A list of coordinates used to transcribe the edge and shape of an extrusion.
























D-G
Term Definition

DEF
the way VRML names a node in order to refer to it again later in the code




Extrusion A node that allows you to specify the crossSection to create exactly the shape you desire.


















GZIP A way of compressing a .wrl file so it takes up less file space.



H-L
Term Definition
Header All VRML97 files start with the header #VRML V2.0 utf8
IFS (IndexedFaceSet) A shape in which you define a set of coordinates and faces to build complex forms.
IndexedLineSet A shape consisting of a line between given coordinates




























M-Q
Term Definition
Material a node that contains information on color, shininess and transparency of a shape (diffuseColor, emissiveColor, shininess, specularColor and transparency)
Node Nodes are the basic elements of VRML files, e.g the various types of shapes as well as sensors, backgrounds, lights, and groups.
PixelTexture image which is described in the code instead of linked to as a separate file. The amount of "pixels" is defined and then the colour (and transparency) of each pixel is listed.
PointSet A shape displayed as points at given coordinates (not solid)
Primitive One of the simple geometries: Box, Cone, Cylinder or Sphere. Text is also considered a primitive. ("ready-made shapes" if you will)

























R-Z
Term Definition
Radius Distance between the center point and the edge on a curved or round shape.
Sensor Enables animations by detecting user actions etc. (timeSensor, touchSensor, planeSensor, cylinderSensor, sphereSensor, visibilitySensor, proximitySensor)
Sphere Basic node in VRML defined by its radius.
Switch A node that only displays one group at a time (or none if whichChild is set to -1) regardless of how many groups it contains. Can be used for animations and for defining items in one place and then referring to them later in the file.
Text A geometry node which displays text
TextureTransform Allows you to change the way a texture is applied to an item
Transform A node that allows you to move an item in the scene, to rotate it and to change it's size.
















VRML Virtual Reality Modeling Language
WorldInfo Information you add to the file to indicate who created it and when



Fire-Valkyrie
Fire-Valkyrie
Latest page update: made by Fire-Valkyrie , Jan 17 2009, 12:15 PM EST (about this update About This Update Fire-Valkyrie added a bit - Fire-Valkyrie

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