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| Term | Definition |
| Box | Basic node in VRML defined by its size, width and height and depth. |
| Cone | Basic node in VRML defined by its bottomRadius and height. |
| Cylinder | Basic node in VRML defined by its radius and height. |
| CrossSection | A list of coordinates used to transcribe the edge and shape of an extrusion. |
| Term | Definition |
| DEF | the way VRML names a node in order to refer to it again later in the code |
| Extrusion | A node that allows you to specify the crossSection to create exactly the shape you desire. |
| GZIP | A way of compressing a .wrl file so it takes up less file space. |
| Term | Definition |
| Header | All VRML97 files start with the header #VRML V2.0 utf8 |
| IFS (IndexedFaceSet) | A shape in which you define a set of coordinates and faces to build complex forms. |
| IndexedLineSet | A shape consisting of a line between given coordinates |
| Term | Definition |
| Material | a node that contains information on color, shininess and transparency of a shape (diffuseColor, emissiveColor, shininess, specularColor and transparency) |
| Node | Nodes are the basic elements of VRML files, e.g the various types of shapes as well as sensors, backgrounds, lights, and groups. |
| PixelTexture | image which is described in the code instead of linked to as a separate file. The amount of "pixels" is defined and then the colour (and transparency) of each pixel is listed. |
| PointSet | A shape displayed as points at given coordinates (not solid) |
| Primitive | One of the simple geometries: Box, Cone, Cylinder or Sphere. Text is also considered a primitive. ("ready-made shapes" if you will) |
| Term | Definition |
| Radius | Distance between the center point and the edge on a curved or round shape. |
| Sensor | Enables animations by detecting user actions etc. (timeSensor, touchSensor, planeSensor, cylinderSensor, sphereSensor, visibilitySensor, proximitySensor) |
| Sphere | Basic node in VRML defined by its radius. |
| Switch | A node that only displays one group at a time (or none if whichChild is set to -1) regardless of how many groups it contains. Can be used for animations and for defining items in one place and then referring to them later in the file. |
| Text | A geometry node which displays text |
| TextureTransform | Allows you to change the way a texture is applied to an item |
| Transform | A node that allows you to move an item in the scene, to rotate it and to change it's size. |
| VRML | Virtual Reality Modeling Language |
| WorldInfo | Information you add to the file to indicate who created it and when |
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Fire-Valkyrie |
Latest page update: made by Fire-Valkyrie
, Jan 17 2009, 12:15 PM EST
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