Download Flux Studio Only, Not Flux Player. Flux Player messes up blaxxun and you need blaxun.
The Flux Studio download link is here:
http://www.mediamachines.com/newsletter/fluxv2release.htmlFirst you need to know that there are rules for objects that are uploaded into Ct.
To find the rules, Go to the Mall, Click on the Mall Message Board (MB), then click the link to the Mall Website.
You will also notice a link to the Mall Scale, which is where you check your item before uploading.
There are also buttons uploading items and having sold out items removed from Mall Stores.
You can check all that out later.
Open Flux Studio.
If it shows 4 different views, click in the front view box, so that one is selected.
Now, on the menu at the top of page, Click View / Active Viewport / View Front
This will change the page to have only one view, from the front.
I like to build here and switch views as I go along, but you may choose to use more views at once while you build.
It is up to you.
GRID INSTRUCTIONS (You can do all this later if you want, just make sure it is placed and sized before animating)
The Floor in Cybertown is at -1.75 on the X grid (not at zero).
Your item needs to be placed on -1.75 on the X grid and behind 1 on the Y grid before you animate it, or upload it into Ct.
To do this, click on View / Grid / Grid Options. This brings up your Grid Settings Dialogue Box.
In Grid Spacing, put 1.75
Grid Divisions - 1
Check Show Grid, Show Numbers, Back Plane of View, and Apply to all Views.
Click OK.
Now you can always drag your item down to -1.75 and have it positioned on the CT floor level.
(the numbers are along the left side of the grid)
After you build your item, you will want to place it on the -1.75 line and behind the 1 point on the Z axis.
You can come back to these grid instructions later on to "Place" your item for CT.
Having your grid this size also helps you know how big your item will be in CT.
One Square height is approximately the height of an avatar.
To make sure it does not come forward of 1, go to Right Side View by clicking on the menu at top of page:
View / Active Viewport / Right Side Viewport. Set your Grid Settings as before only this time,
Set Grid Spacing as 1 and Grid Division as 10. Your item cannot protrude to the left of the number 1 line. (these numbers are at the top of your grid)
BUILDING WITH PRIMS
A simple way to build in Flux is building with Primitive Shapes (Prims).
On the left you will see a box, a cylinder (tube), a cone, and a sphere. These are prims.
Click on the box, then click on the screen.
The box is placed on the screen and it is referenced in the "Tree" on the right section of the screen, as Box: Box1. You can select this box by clicking on the box, or by clicking on Box: Box1 in the tree.
When this box is selected (or highlighted), its properties are shown in the lower right section of the screen.
There are 6 Property Tabs for a Prim Shape.
On the first property tab, you can type in a name for your shape. Lets call this box, Belly.
On the second property tab, there are 4 sections: Translation (Trans), Rotation, Scale & Pivot Center
This is the translation tab. In the first section, Click the key on the right, that has another translation icon just like the tab. (It looks like a white cross.) While this key is pressed, you can move your item by dragging your mouse on the screen. Drag your box back and forth to the left and right. As you drag the item, the numbers change to refect its position. You can also move the shape by typing numbers into these fields. The translation of the shape, is WHERE the shape is (where you place it).
The first field is the shape's position left and right of zero, on the X axis. Lets center it at Zero, by placing a 0 in that first box.
The 2nd field moves the item up and down on the Y axis. If you drag it up and down, you will see these numbers change. Or you can just make the number 0 or anything you like. After your item is completed, you can drag it to sit on the -1.75 line (which is the ct floor).
The 3rd field is the Z axis, moving the item away from or toward you. You can go to a different view to move it away from you or toward you. I am constantly changing views as I build, to place and shape things. Later on, you may want to have more than one view open. For now, lets make this number zero. (You can also use the plus and minus magnifyer icons at the top to make your screen closer and farther away)
The next section is Rotation. Click on the rotation button on the right, that looks like a circle with an arrow.
While this button is pressed, you can drag your mouse to rotate the shape. To rotate your shape symetrically,
hold down the shift key and drag your mouse across the screen from left to right. Watch how the box rotates.
You will hear a pop at each quarter turn. Now drag from right to left, while holding the shift key.
Now from top downward, then from bottom upward. See how smoothly it can be rotated? Now, try rotating it by dragging you mouse without holding down the shift or the control key. Now try dragging these 4 ways again, only holding down the control key. Practice until you are comfortable with rotating a shape.
The 3rd section is scale (Size). You can change the size by pressing the scale button on the right that looks like a box with an arrow and dragging your mouse on the screen. If you leave uniform checked, the box will keep it's semetry. If you uncheck uniform, you can smash the box to make it flat. Try making different shapes with the box by changing views and smashing and growing its different sides. Practice until you are ready to move on. We will skip Pivot Center for now.
Click the 3rd property tab with the red, yellow, blue and green squares. You can change the color of your shape here, by clicking on the different colors.
Now you have enough knowledge to begin learning to build items.
Are you ready to build something? Lets start with something simple like the clown here:
http://webzoom.freewebs.com/dreampotion/clown.wrl*note* If you make a mistake, you can Click Edit / Undo and go back one step at a time.
The first thing I need to show you is how to make the eyes and mouth. After that, you will use all you have learned today to make the rest of the clown.
One shape is cut with another to make the eyes and mouth. Get a sphere on the screen and size it down to a small circle with uniform checked. You can name it Mouth.
Shapes automatically default to the color red, so leave this one red. Now click on the Duplicate key at the top, which is the 4th key from the left (under View). It looks sort of like a spiral staircase. Now your sphere is duplicated over the 1st one. Go to the color tab and click a different color (I made mine green) then go to the trans tab and with uniform still checked, resize this sphere a little bigger than the first one. Now move the sphere up so that you can see the lower part of the red sphere in the shape of a smile. Now you use the green sphere to cut the red sphere, leaving only the smile. Make sure the last two items you clicked on were the red sphere then the green sphere.
Click above on Tools / Boolean Operations / Extraction. A dialogue box opens that has named your two shapes Node 1 and Node 2. We want Sphere 2, (the green one)
to cut Sphere 1 (the red one). So, if Node 1 is sphere 2, and node 2 is sphere 1, then check the box that says Node 1 Cuts Node 2. (You have to pay attention here to
which box is which Node). Now check the box Create 2 nodes. Then click on OK.
The green sphere should now have cut the red sphere into a smile. Highlight the green sphere (sphere 2) and hit the delete key to delete it, and keep your red smile. Make the eyes in this same way, only turn them upside down, or drag the cutting sphere downward, instead of upward to make the eyes.
Now click on the top menu: Create / Create Group, then click on the screen. In your tree, drag the eyes and mouth into this new group.
Remember, you can name your eyes and mouth to make things easy to find later. Also, naming them helps in animating them, so is a good habit to form. Now Get a Sphere and name it Belly, or Head and drag it into the group.
Save often, sometimes flux shuts down for no reason and loses your work if you haven't saved.
Make a folder on a hard drive (not on the desktop) to save to. Make sure there are no spaces in your folder name or the file name you save it to. Click Save As, then save it as clown.fxw
After you have saved your fxw file, save it again in the same folder as a wrl file. Click Export X3D or VRML, Now be sure to change the file type to wrl, name the file and save. So you have two files in your clown folder.
One is to open it in flux. The wrl is to view it in 3d. Later, you can go to the Mall Scale and browse for the wrl and view your clown in 3d.
Use the prim shapes you see on the webpage clown. Move them, rotate them and size them from all different views to line them up as you see there. Color them the colors you like. Name every shape and put everything in the Group: All. That way, you can highlight Group, click uniform, and resize the clown. Then you can move the entire group to sit on line -1.75 and make sure it does not stick out in front of 1 from top or side view. To give you an idea of size, an avatar is approximately the height of one square with your grid set as we set it today. The example clown is bigger than an avatar. Have fun!