About 3Ds max :-3ds max is an Discreet Auto-Desk software that enables u to create commercial quality 3Ds Models and its one of the most popular program in the 3D Graphic design used with Maya Which is Producted By Same Company.Getting The Program :-The Program Is NOT free it costs about $3450 For The Full Version ,However, a Free Month Trial Can Be Downloaded For This Link :-www.autodesk.com/3dsmax-trial ------------------------------------------------------------------------------------------------------------------------------------------ VRML And 3Ds MAX.
3Ds Max Has Intergrated VRML 97 Importing And Exporting plugin
It Got All The VRML Basic Tools U Need Under Helpers Menu As Shown Below:
-------------------------------------------------------------------------------------------------------------------- Before We Start Teaching VRML With 3Ds Max We Got To Introduce u to VRML it self
---------Quote From dform.com----------
What is VRML?
Compare HTML to VRML. HTML integrates different media which can be linked to the rest of the Internet. It's open protocol, so no one has to license it and it can be composed with a text editor. VRML shares these qualities with HTML and takes it a step further. While both HTML and VRML can conjure up text, graphics, animations, and audio, VRML is used to describe 3D spaces within which these different kinds of media can live.
VRML stands for Virtual Reality Modeling Language. The "Virtual Reality" in VRML has to do with the metaphor which it pursues: human space. That space is 3-dimensional and defines the ways we move, percieve and communicate. Thus, VRML includes many of the things that go into making a world: a way of describing geometry which creates objects and spaces you can move and move around in, as well as light, texture and sound which you can approach and view from whatever angle. It's also from this "worldly" imitation that VRML files get their name: you call them "worlds" and their file ending is ".wrl" The second part, "Modeling Language", is about the process of making VRML. While much of VRML is composed and tweaked in the text, So, VRML authors use modeling programs which are designed to create 3D geometry in a graphical format. The models are then translated to VRML and viewed in a VRML Browser. Browsers render the VRML turning it into percievable space which you can navigate through and interact with. So if you've downloaded a VRML file, the interaction you have with it is because your machine is rendering the space on the fly. It's not some movie streaming off your Internet connection.
ABSTRACT DESIGN
http://www.voidix.com/tutorials3d.php BOOLEAN
http://www.atomic-animation.com/boolean_reminders.htm CAR TUTORIAL (by Karabo Legwaila)
http://www.dutch-gamers.nl/~karabo/tutorials/car/index.html (
http://www.dutch-gamers.nl/%7Ekarabo/tutorials/car/index.html )
CAR TUTORIAL (Raybrig Honda NSX by Morten Munk Rowley)
http://www.munkmotion.com/tutorials/nsx/1a.htm CLOUDS: (afterburn) by Daniel P. Ferreira
http://www.wonderslime.com/tutorials/01-clouds/clouds.html CHARACTER RIGGING
http://www.maxtd.com/ CHARACTER STUDIO
http://www.maxhelp.com/csc/default.htm FOLEY STUDIO
http://www.boomerlabs.com/ FOREST PRO
http://www.itoosoft.com/english/forest_tutorial.html GRASS
http://www.suurland.com/tut_grass/tutorial_grass.htm HAIR: (by Lizard Head)
http://www.lizard-head.com/Tutorials/MaxHairTutorial/Tutorial_MAX_Hair_1.htm HEAD
http://www.jonesinc.com/inktutorial5.html HUMAN BODY (MODELING)
http://www.dlc.fi/~ops/tutorial/human.htm (
http://www.dlc.fi/%7Eops/tutorial/human.htm )
LENS FLARE (BASIC)
http://www.digitalproducer.com/pages/Max_effects.htm LIGHTING (Fun with Lights By Dr-spline)
http://www.raven-nation.com/fil.htm LIGHTING (Grayson Chalmers)
http://grayson.cgworks.com/tutorials/lighting LIGHTING (VOLUMETRIC)
http://home5.swipnet.se/~w-57917/Tutktx.html (http://home5.swipnet.se/%7Ew-57917/Tutktx.html)
LIP SYNCHING
http://www.comet-cartoons.com/toons/3dhelp.cfm/ MENTAL RAY
http://www.cinegrfx.com/ http://www.mentalimages.com MESHSMOOTH
http://max3dstuff.com/msmooth.html http://www.max3dstuff.com/hand.html MODELING (Sebulba): (meshtools)
http://www.polysculpter.fsworld.co.uk/lessons.html MODELING (Joan D'Arc (character + clothes) tutorial in English, at least part of it.)
http://www.3dtotal.com/ffa/tutorial...rc/joanmenu.asp MODELING (BALL SOCCER)
http://www.suurland.com/tut_ball/tutorial_football.htm MODELING (GUITAR)
http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm MODELING (HAIR)
http://www.comet-cartoons.com/toons/3ddocs/hair MODELING (MOUTH - ANIMATED)
http://www.geocities.com/mad-guru.geo/mouth.htm MODELING (ROLLING CARPET - ANIMATED)
http://burningpixel.com/Max/MaxCarp1.htm MODELING (SANTA)
http://visualmagic.awn.com/html/tutorials/santa.html MODELING (TREE)
http://www.controlzed.com/greg/3dtipstree.html NURBS (BASICS)
http://www.webreference.com/3d/lesson67/index.html http://www.webreference.com/3d/lesson64 http://www.webreference.com/3d/lesson65 REFLECTION
http://www.digitalproducer.com/pages/Max_effects.htm RHINO
http://members.tripod.com/~fyre3d/rhino.htm (
http://members.tripod.com/%7Efyre3d/rhino.htm )
RUBBER MAP
http://www.rubberflex.com/RubMap/rubmap2.htm SCRIPTING (MAXSCRIPT)
http://www.origamy.com.br/max/English/maxscript_01.html http://www.origamy.com.br/max/English/maxscript_02.html http://www.origamy.com.br/max/English/maxscript_03.html http://www.origamy.com.br/max/English/maxscript_04.html http://www.origamy.com.br/max/English/maxscript_05.html http://www.origamy.com.br/max/English/maxscript_06.html http://www.origamy.com.br/max/English/maxscript_07.html http://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zip SHAGFUR
http://www.3dgate.com/techniques/000328/03283ds.html Shag Hair: (parts 1-2 ... submitted by Adam Watkins)
http://www.adamwatkins.com/s3_tutorials/s3_01.htm http://www.adamwatkins.com/s3_tutorials/s3_02.htm SKIN
http://www.webreference.com/3d/lesson98/ SMOKE (CIGARETTE)
http://www.suurland.com/tut_smoke/tutorial_cigarette-smoke_r3.htm/ SHADOWS (SOFT)
http://max3dstuff.com/sspot.html http://max3dstuff.com/sspot2.html SPLASH
http://hem.passagen.se/lexcyber/3dsmax/tut1/tut1.htm MAPPING (Multiple UV Channels)
http://www.uvmapper.com/ TEXTURE MAPPING
http://members.shaw.ca/loganfoster/download/index.html TILEABLE TEXTURE (Grayson Chalmers)
http://grayson.cgworks.com/tutorials/tile/ UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)
http://waylon-art.com/uvw_tutorial/uvwtut_01.html WATER / RUNNING WATER
http://www.3d-sdp.com/water%20tutor.htm More Tutorials To Come Soon Stay Tuned